people say that i'm a narcissist, 'cause i'm awake at this, just thinkin' bout myself
AGE
25
GENDER
male
FACTION
grimm troupe
OCCUPATION
leader of hargeon
UNSORTED
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May 21, 2019 17:00:01 GMT
Post by Rafe Ulricke on May 21, 2019 17:00:01 GMT
[nospaces] [attr="class","nodens"] [attr="class","nodens2"] [attr="class","nodenstop"] RAFE ULRICKE[attr="class","nodenstop2"]+MYSTIC +ARTIFICER [attr="class","nodensbulk"]
[attr="class","nodensimg"] [attr="class","nodensimg2"]
[attr="class","nodenscharleft"] GENDER male AGE 25 SEXUALITY hetero HEIGHT 6'2" WEIGHT 177 lbs FACTION grimm troupe OCCUPATION leader of hargeon
[attr="class","nodenscharleft2"]
played by space
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[attr="class","nodenscontainer"] [attr="class","nodensheader"]CHARACTER ATTRIBUTES [attr="class","nodenschartraits"] [attr="class","nodenstraittext"]
+ untroubled[break] + genial[break] + artful[break] + composed[break] + retentive[break] + incisive
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- inscrutable[break] - callous[break] - deceptive[break] - lazy[break] - roguish[break] - frivolous
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[attr="class","nodensheader"]CHARACTER BACKGROUND [attr="class","nodenscharright"] [attr="class","nodenscharright2"]
It is rare to discover a soul who has found comfort nestled in the arms of inevitability, wearing shallow joviality and impervious stoicism as one would a second skin. It is through flowing with the whimsical tides of destiny that Rafe masters the art of taming the violent waves that life, oft without warning, sends crashing down upon him.[break][break]
He was an unremarkable child, with a loving if not poorer family. They barely scraped by, but even then as a boy Rafe found entertainment in the difficulty of this life: his world order, a fight for survival that filled his every day with excitement. He was never one to advocate for rights or freedom, no, he endured injustices one after another with a stony smile, and laughed at those who struggled in futility.[break][break]
Such was life. Such was death. Such was the world around him. Rafe survived with shallow, unfeeling cheer; he wore that false happiness like a mask, and eventually it came to replace his face— his entire being. It became his pride, his philosophy, perhaps his insanity, to take all hardships in lackadaisical stride, so that the world may never harm him as it had others.[break][break]
There's a cold, emotionless sociopathy under Rafe's affability that many find unnerving. He lives in something of a permanent state of lazy playfulness, and it's almost creepy- the way he displays proficiency, but no passion in his endeavours; no drive as he executes each action with robotic precision and an undisturbed smile. It seems, behind his persistent joviality, that he is a man devoid of any genuine emotion.[break][break]
The decision thus to become involved in the underworld was not a difficult one to make, nor one that he explicitly made himself. It was his impervious callousness, that insouciance he showed to life at large that made Rafe Ulricke a man willing- happy- to do anything, even if it were morally vile.[break][break]
But is it a sin to live life with no worries? Is it truly mad to live only by whims and face head on the world and all it's flaws? He certainly doesn't think so. The coldness, the brutality, the 'wrongness' of his actions don't seem bother him in the slightest.[break][break]
It seems only natural that a man such as Rafe would eventually find himself shooting through the ranks in the Grimm Troupe. He's a terrifyingly effective operative, if not a wild card with an inappropriately flippant view of their philosophies. It just so happens that the troupe's goals of magical freedom coincide with Rafe's own love for anarchy and entropy. Madness, as it were. If he weren't so good at his job, they would likely see him removed for his difficult nature.[break][break]
The name Rafe itself is not his own, nor were the tens of names he's held in the past; his identity is a truth lost to history, and he seems content to keep it there. 'Rafe' is friendly enough, at the least, with an affinity for gardening and a love for houseplants. He also enjoys seafood, foreign spices, and napping in strange places. It's not rare to find Rafe asleep in a barrel somewhere, and he has on more than one occasion ended up where he shouldn't be after falling asleep on some manner of cargo transport.
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[attr="class","nodensbot"]LOOKS LIKE AKASHI KUNIYUKI FROM TOUKEN RANBU PHARAOH LEAP CREATES
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people say that i'm a narcissist, 'cause i'm awake at this, just thinkin' bout myself
AGE
25
GENDER
male
FACTION
grimm troupe
OCCUPATION
leader of hargeon
UNSORTED
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May 22, 2019 20:10:44 GMT
Post by Rafe Ulricke on May 22, 2019 20:10:44 GMT
[nospaces] [attr="class","nodens"] [attr="class","nodens2"] [attr="class","nodenstop"] UNSTEADY[attr="class","nodensbulk"]
[attr="class","nodenscontainer"] [attr="class","nodensheader"]MAGIC BACKGROUND [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"]
Rafe's magic is his state of being manifest, one free of entangling emotions and common, rational thought. It thus represents entropic void, an erratic, forever changing space: instability and chaos, as it were. In a twist of irony, for a man working towards magical freedom his 'anti-magic' is tailored to render it highly unstable or unusable.
[attr="class","nodensheader"]MAGIC ABILITIES [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"]
Unsteady turns Rafe into an emotional vacuum. He is able to reflect emotions like a mirror, and in doing so maintain a passable semblance of humanity. He is highly resistant (and for minor spells immune) to magic that targets his mental state, including illusion and sensory deprivation. He is a void within, and the dark of his heart and mind cannot be read.[break][break]
This magic likens him to an epicentre of disaster. Rafe's mere presence causes destabilisation in objects, magic, senses- even concepts such as relationships. This effect is felt within a fifteen metre radius, but is relatively minor, and pronounced especially in individuals weak of will. The people around him become more irritable, emotional, and grow unfocused; previously flimsy objects and structures on the verge of collapse may break or malfunction, and magic becomes more difficult to aim/control, requiring greater effort to cast.[break][break]
He lacks the ability to 'turn off' these effects, and thus is a walking source of misfortune that affects his allies as much as he affects his enemies. It is theorised that it even affects Rafe himself, as his humanity slowly erodes through its continued use.
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[attr="class","nodenscontainer"] [attr="class","nodensright"] [attr="class","nodensheader"]HEX - SILENTIUM [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: one post.[break] Cooldown: two posts.[break][break]
The caster is able to rapidly detect and silence magical signatures. While active, Silentium’s range of detection spans a twenty-five metre radius, in which the caster is able to sense even suppressed sources of magic through solid obstructions such as steel walls or darkness. Reading this signature allows for the caster to differentiate between clones, and detect that which is otherwise hidden.[break][break]
They can choose to silence one detected magus within this field of effect. Said magus will experience a brief moment of immobility, and the cooldown period of their most recent spell extends by one post. Silentium is particularly useful for dispelling powerful illusions, moving afterimages, and cloaking spells.
[attr="class","nodensheader"]HEX - DELIRIUM [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: three posts.[break] Cooldown: three posts.[break][break]
A dangerous form of self-augmentation. The caster directs the destabilising nature of their magic inwards, inciting themselves into a ‘berserker trance’. Despite drastically increasing the potency of their magical ability, their instability locks them out of utilising other spells from Unsteady until Delirium ends.[break][break]
Instead, the rampant energy is used to extend physical parameters leagues beyond human limitations. The caster is able to ignore countless near-fatal injuries, develops an extreme resistance to magic, and displays monstrous strength and speed. As the effects wear off, pain from cumulative damage taken during the trance will be felt, and may leave the caster on the brink of death.
[attr="class","nodensheader"]SORCERY - QUIETUS [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: instantaneous. [break] Cooldown: two posts.[break][break]
Invocable via line-of-sight, the target will for a brief moment ‘experience’ a premonition of death or grievous injury in relation to their current situation with all available senses.[break][break]
The shock and ‘pain’ of the vision is felt keenly, but very briefly; Quietus acts mechanically as a stun and magic disruption spell. It inflicts no external physical trauma, but the interruption of a target's senses and concentration renders them unable to properly utilise or control their magical abilities for one post.
[attr="class","nodensheader"]INCANTATION - SALTED EARTH [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: five posts.[break] Cooldown: five posts.[break][break]
Generates an unmarked, fifteen metre radial field of destabilisation that moves with the caster at its centre, causing total disruption of magic and objects that enter. Projectiles magic or otherwise disperse or fall apart, surrounding machinery malfunction, and casters, creatures, or weapons empowered with magic suffer a near-instant loss of magical potency as long as any part of them is within the field.[break][break]
One knows they are within the bounds of Salted Earth when they see static at the edges of their vision. Concentration becomes difficult, the senses grow dull, and emotions become erratic. To stay within Salted Earth is to feel a continuous, ominous, and nauseating surge of debilitating dread.[break][break]
Salted Earth is able to render those with weaker wills catatonic, unconscious, or in the case of the weakest: dead from shock. It is not uncommon to see those affected by it curl up and retch at the sickening sensation it brings. It deals no physical damage, but can cause severe mental trauma and lasting effects depending on exposure. It is unwieldy, however, and the caster cannot move at speeds above human limits with the field active.
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PHARAOH LEAP CREATES
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people say that i'm a narcissist, 'cause i'm awake at this, just thinkin' bout myself
AGE
25
GENDER
male
FACTION
grimm troupe
OCCUPATION
leader of hargeon
UNSORTED
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May 22, 2019 20:11:29 GMT
Post by Rafe Ulricke on May 22, 2019 20:11:29 GMT
[nospaces] [attr="class","nodens"] [attr="class","nodens2"] [attr="class","nodenstop"] NOTHUNG - GUNBLADE[attr="class","nodensbulk"]
[attr="class","nodenscontainer"] [attr="class","nodensheader"]ARTIFACT DESCRIPTION [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"] A magitech marvel created by some of Hargeon’s most esteemed weapons development companies, Nothung is an intricate gunblade inscribed with runes that glow when in use. Its design is such that it is capable of powerful attacks both up close and at range. [attr="class","nodensheader"]ARTIFACT ABILITIES [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"]
Nothung’s main feature is its Ether Conversion Battery, stored in the chamber of its revolver. It boasts great charge capacity, and is able to absorb amounts of Ethernano passively, in combat, and from the wielder. Nothung is then able to amplify and channel this energy back to its wielder to boost their parameters, or express the magic externally in a range of versatile techniques. [break][break]
It is made out of no ordinary metal, but a magically enhanced material more akin to graphene— stronger than tempered steel by hundredfolds. Still, it is manageable in weight, and features a sleek design to allow for minimum air friction.[break][break]
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[attr="class","nodenscontainer"] [attr="class","nodensright"] [attr="class","nodensheader"]ENCHANTMENT - ABYSSAL DRAIN [attr="class","nodensmagright"] [attr="class","nodensmagright2"]
Nothung’s enchantment is mystical in nature, crafted to counter magic through absorption and augmentation. It is a weapon that gets stronger and more durable as a fight wears on, absorbing roughly 20% of the excess magical energy generated in every clash. It is able to convert this energy to express in various ways: most commonly to augment its magic bullets and slashes, but may also boost the abilities of its wielder.[break][break]
A morbid, hungry weapon, it siphons a fraction Ethernano from wounds it inflicts upon others as well, and should it be used to deal a fatal blow, will be able to claim the entirety of the deceased's Ethernano reserves as its own.[break][break]
Detailed runes are engraved over the length of the blade from chamber to tip. These assist in ease of Ethernano conversion. The amount of control this allows the wielder to exert over absorbed magical power is such that they will be able to scrawl intricate sigils on different surfaces to serve various purposes. The converted raw magic cannot, however, be aspected to any particular element.
[attr="class","nodensheader"]ENCHANTMENT RELEASE- ROAR [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: instantaneous.[break] Cooldown: four posts.[break][break]
When in 'single action' mode, Nothung fires magic bullets at a range of up to two hundred metres. The fire rate is slow, but the blasts are strong enough to pierce through thick steel like paper. Activating Roar turns it into a makeshift beam cannon that expels a channeled, concentrated blast at a target that travels for upwards to four hundred metres, with potency decreasing as distance increases.[break][break]
This prolonged beam can be employed in an arched trajectory, hitting things not directly in its path and, at optimal distance, is able to level an entire building. The amount of energy expended on this is enormous, and Nothung will require significant charge to be able to execute Roar again.
[attr="class","nodensheader"]ENCHANTMENT RELEASE - CARVE AND SPIT [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: two posts.[break] Cooldown: one post.[break][break]
Nothung becomes capable of charged slashes, its blade augmented through magic to the extent that it shreds more than it cuts. In this form, Nothung is able to reduce even tempered steel into ribbons with little effort.
[attr="class","nodensheader"]ENCHANTMENT AUGMENT - BLOODSPILLER [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: three posts.[break] Cooldown: four posts.[break][break]
One can say Nothung shares a symbiotic relationship with its wielder. It constantly consumes the magical energy of its owner, but its largest 'meals' come from fights, where it absorbs the ether from an opponent or object by clashing with or slicing through it.[break][break]
When Bloodspiller is active, Nothung can quickly deplete the Ethernano supplies of an opponent with each hit, as well as quickly dispel magical bodily augments. This Ethernano is transferred to its wielder, and used to revitalise their own magical reserves and heal grievous injuries.
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PHARAOH LEAP CREATES
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AGE
immortal
GENDER
queen
FACTION
tops
OCCUPATION
goddess of all tops
Moderator
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May 23, 2019 18:30:57 GMT
Post by Mirror on May 23, 2019 18:30:57 GMT
[nospaces] [attr="class","opmind"] [attr="class","opmindtop"] [attr="class","opmindtopp"] [attr="class","opmindtopcenter"]approved [attr="class","opmindblurb"] [attr="class","opmindblurb1"]Your character is approved! Feel free to roleplay in casual threads while working on your magic! Without an approved magic, you are not allowed to participate in Quests![break][break] Be sure to register your character information in the Member Roster and Faceclaim Thread! Remember to link your applications in your profile and fill in the necessary information! You could also add some flavour to your character by writing up a plotter in the Storyboard![break][break] For any further questions, feel free to directly message any staff member!
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