AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Post by Myria of Blades on Apr 13, 2019 7:43:43 GMT
Mirror! Hiii. Watcher here.
Myria is my mercenary /Grimm Troupe leader / Sorcerer's League competitor. She wears many hats. XD
I guess Myria could be at odds with Aster since she's a part of the council, but at the same time, since she's a corrupt sort, she might have availed of her mercenary service before, perhaps to eliminate a rival or something, and Myria agreed to the job because it wasn't necessarily against the aims of the Grimm Troupe and perhaps she could learn more about the council while doing the job.
What do you think?
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Post by Myria of Blades on Apr 13, 2019 7:40:37 GMT
Hi, it's Watcher again. With a slightly more villainous character this time XD
Ferr will probably be enemies with Myria, considering her affiliation, although it's not public and they could possibly interact without that affiliation coming out, although I'm not sure if Ferr sees or tries the Sorcerer's League's games. Thread could possibly be a clash where a disguised Myria leads a Grimm Troupe raid for some reason, and of course the Knight Captain would come to stop them? Although I haven't thought of a reason for a raid yet XD
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Post by Myria of Blades on Apr 13, 2019 7:32:59 GMT
Bunny~
Myria, as a member of the Grimm Troupe, is probably against House Alder in principle, and even more so if the House deals in crime that directly infringes on freedom, like slavery or human trafficking.
On the other hand, they could've met before Myria decided to run away from her pseudo-nobility merchant family, who probably tried to suck up to the Alders; since they were thinking of just marrying off Myria, maybe Yvel could've met her during some of the times that they tried to introduce her to the nobility?
Another possibility is that the Alders might've hired Myria before as a mercenary, and Myria acquiesced because the job wasn't explicitly against the desires of the Grimm Troupe, and it was a chance to learn the workings of the Alder family.
What do you think?
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Post by Myria of Blades on Apr 13, 2019 7:21:13 GMT
Well, considering Myria is part of the Grimm Troupe, even if it isn't common knowledge, Avalon's probably at odds with her already. She might not know her personally, but maybe they've actually met before already? Myria busting out some fellow Troupe members from jail... or if that's too difficult an undertaking, maybe freeing them before they get delivered to the prison. I'm not sure if they could meet in a different venue since Avalon seems married to her job? XD
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Post by Myria of Blades on Apr 12, 2019 8:04:49 GMT
Hiii~
So, Myria and Metzli are both Grimm Troupe leaders, although Myria's been at this for slightly longer. Considering his curt demeanor, Myria would probably pester him once in a while in her overly cheery manner. Not sure what they could do beyond bicker in a thread, though... planning a raid or something? Sparring in the Temple of Grimm?
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Post by Myria of Blades on Apr 12, 2019 5:56:18 GMT
[newclass=.ullaBG]background-color:#fff;border:#ccc 1px solid;border-radius:3px;width:350px;padding:5px;[/newclass][newclass=.ullaBack]background-color:#e6f7ed;padding:10px;[/newclass][newclass=.ullaTxt]background-color:#fff;border-radius:3px;width:250px;margin-left:7px;padding:10px;font-family:arial;font-size:10px;text-align:justify;height:80px;overflow:auto;[/newclass][newclass=.ullaTxt b]color:#56a576;font-family:courier new;text-transform:uppercase;letter-spacing:1px;[/newclass][newclass=.ullaTitle]float:left;width:50px;font-family:courier new;font-size:9px;letter-spacing:1px;text-transform:uppercase;text-shadow:#fff 0 1px,#fff 1px 0,#fff -1px 0,#fff 0 -1px;[/newclass][newclass=.ullaTitle IMG]margin-bottom:5px;margin-top:10px;[/newclass][newclass=.ullaHash]margin-top:10px;background-color:#fff;padding:5px;font-family:trebuchet ms;text-transform:uppercase;font-size:9px;letter-spacing:1px;color:#639677;border-radius:3px;[/newclass][newclass=.ullaHash a]color:#639677;[/newclass] [nospaces] [attr="class","spaceLight"] [attr="class","spaceBG"] [attr="class","spaceHead"]myria of blades [attr="class","spaceLeft"] [attr="class","spaceInfo"] myria of bladesthirtygrimm troupe[break] sorcerer's leaguemercenary[attr="class","spaceBody"] about Myria was the black sheep of a prestigious merchant's family, unable to navigate the world of business, until she discovered swordfighting and ran away to become a mercenary. Inspired by the ideals of the Grimm Troupe, she joined them and rose in their ranks to become the faction's leader in the district of Rosa. [break][break] Her affiliation to the terrorist group is a secret; she is more publicly known as a quirky but brutal competitor in the Sorcerer's League. Juggling her roles as she does her swords, Myria fights for fun and to share her vision of anarchy to all. [break][break] friends It is easy to become Myria's friend, although most people usually only know one side to her, and thus perhaps such friendships could be shallow. Myria has fans and rivals in the Sorcerer's league; fellow mercenaries in the Black Market; subordinates and fellow leaders in the Grimm Troupe. She could even have had friends from similar restrictive and well-off families before she freed herself. Or, perhaps, someone is just adorably cute and Myria couldn't resist pestering them~ [break][break] enemies Myria dislikes nobles and families like the ones she came from, binding people with rules for their own benefit. As part of the Grimm Troupe, she considers Eos's council quite similar to these clans. There are also criminals that run afoul the swordswoman's sense of freedom--- those who capture, enslave, and traffic people; these miscreants are sure to earn Myria's ire. [break][break] From the other end, there are people who could possibly dislike Myria for a number of reasons; mercenary work and Grimm Troupe raids often leave people injured or dead, and properties destroyed or broken. Any number of people could have a vendetta on Myria, whether or not they know the fullness of her identity; or they may just be a sore loser in Sorcerer's League. [break][break] romance Myria hasn't really given much thought to relationships of the intimate sort, and if anything she has a bit of a distaste towards it, considering that before she learned combat, her parents were thinking of giving her off to an arranged marriage. [break][break] She's just happy with her current state, picking fights, causing trouble, and squealing at cute things. If one wishes to catch her eye, one needs to excite her--- perhaps be her equal in combat, first.
[attr="class","spaceFoot"]there is nothing i cannot cut - kamen rider brave (kamen rider ex-aid) ulla [newclass=.spaceLight]background-color:#fff;padding:5px;border:#ccc 1px solid;margin:10px;height:550px;width:500px;[/newclass] [newclass=.spaceLight .spaceBG]background-color:#eee;width:500px;height:500px;[/newclass] [newclass=.spaceInfo]height:55px;text-align:left;margin-left:195px;margin-top:10px;line-height:28px;[/newclass] [newclass=.spaceBG b]color:#fff;background-color:#c3272b;padding:5px 8px;margin:2px;font-family:roboto;text-transforM:uppercase;font-weight:400;font-size:11px;[/newclass] [newclass=.spaceBG a]color:#fff;background-color:#9ea4a6;padding:5px 8px;margin:2px;font-family:roboto;text-transforM:uppercase;font-weight:400;font-size:11px;text-decoration:none;[/newclass] [newclass=.spaceLeft]background-image:url(http://placehold.it/175x400);height:400px;width:175px;float:left;border-right:#c3272b 10px solid;[/newclass] [newclass=.spaceHead]height:100px;line-height:100px;text-align:right;padding-right:50px;font-family:roboto;color:#f7f7f7;text-transform:uppercase;background-color:#9ea4a6;font-size:30px;font-weight:bold;text-shadow:#1a1a1a 2px 2px;font-style:italic;[/newclass] [newclass=.spaceFoot]height:50px;line-height:50px;text-align:left;padding-left:30px;background-color:#9ea4a6;font-family:roboto;text-transform:uppercase;color:#eee;font-size:10px;font-style:italic;[/newclass] [newclass=.spaceFoot::before]content:'» ';font-style:normal;[/newclass] [newclass=.spaceBody]height:295px;width:274px;margin:10px;border-radius:3px;padding:10px;overflow:auto;background-color:#fff;font-family:arial;font-size:10px;text-align:justify;line-height:10px;[/newclass] [newclass=.spaceBody b]padding:4px 6px;font-size:15px;float:left;margin-right:8px;line-height:16px;[/newclass] [newclass=.spaceBody::-webkit-scrollbar]background-color:#fff;width:13px;[/newclass] [newclass=.spaceBody::-webkit-scrollbar-thumb]background-color:#ccc;border:#fff 9px solid;border-left:#fff 3px solid;[/newclass] [googlefont=Roboto]
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Apr 11, 2019 10:14:26 GMT
Post by Myria of Blades on Apr 11, 2019 10:14:26 GMT
[nospaces] [attr="class","nodens"] [attr="class","nodens2"] [attr="class","nodenstop"] WARRIOR'S SPIRIT[attr="class","nodensbulk"]
[attr="class","nodenscontainer"] [attr="class","nodensheader"]MAGIC BACKGROUND [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"] An array of techniques using magic to bolster one's body and spirit to become more powerful and effective in close combat.
[attr="class","nodensheader"]MAGIC ABILITIES [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"] The mystic is considerably tougher, and is generally faster and stronger. The mystic has greater focus and has a resistance against mental interference.
|
[attr="class","nodenscontainer"] [attr="class","nodensright"] [attr="class","nodensheader"]HEX - SWIFT STEP [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 1 post[break] Cooldown: 1 post[break][break] The mystic channels a burst of speed into their feet; they cross a maximum distance of 75 feet in an instant, faster than the normal eye can follow. This can allow for a surprise attack or a retreat depending on the context of battle.
[attr="class","nodensheader"]HEX - FURIOUS STRIKES [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 1 post[break] Cooldown: 1 post[break][break] The mystic channels a burst of speed into their weapons, allowing them to strike multiple times in quick succession. [break][break] This becomes more devastating the more weapons the mystic wields.
[attr="class","nodensheader"]SORCERY - BLADES OF EXORCISM [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 4 posts[break] Cooldown: 2 posts[break][break] The mystic imbues their weapons with spiritual blue flame. This allows the weapons to do magical damage, bypassing defenses that seek to dampen physical strikes. This also allows the weapons to harm creatures who are amorphous, gaseous, or too spiritual to be physically harmed.
[attr="class","nodensheader"]INCANTATION - SWORD GOD'S ROMP [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 1 post[break] Cooldown: 4 posts[break][break] You who hold your blade before me, I shall come to you. [break]You who hold your blade behind me, I shall dance for you. [break][break] The mystic chants, imbuing their self with a powerful burst of speed. They then proceed to move faster than the eye can see, slashing and striking multiple times opponents in a maximum of a 75 feet radius from them. [break][break] This becomes more devastating the more weapons the mystic wields.
|
PHARAOH LEAP CREATES
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Apr 11, 2019 10:13:42 GMT
Post by Myria of Blades on Apr 11, 2019 10:13:42 GMT
[nospaces] [attr="class","nodens"] [attr="class","nodens2"] [attr="class","nodenstop"] INFINITE SWORD STYLE[attr="class","nodensbulk"]
[attr="class","nodenscontainer"] [attr="class","nodensheader"]MAGIC BACKGROUND [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"] The Infinite Sword Style, simply put, revolves around the manipulation of swords, as well as their storage and replication. Items may be manipulated as long as they are swords (or similar enough to one), notwithstanding the material they were created with. Through this magic, the arcanist can wield many swords as if they had many invisible arms, as well as throw them at opponents and have them come back again.
[attr="class","nodensheader"]MAGIC ABILITIES [attr="class","nodensmagleft"] [attr="class","nodensmagleft2"] The arcanist can freely deposit into and summon swords from a hammerspace inventory; they can also create duplicates of swords that they own, but these duplicates only exist for as long as they are in the arcanist's physical or telekinetic grasp. [break][break] The arcanist can wield four swords telekinetically, and two swords in their hands, allowing them to fight with six swords at a time. The arcanist's telekinetic grasp can only extend up to five feet. This gives them a variety of angles from which they could field attacks or block.
|
[attr="class","nodenscontainer"] [attr="class","nodensright"] [attr="class","nodensheader"]HEX - SWORD MISSILE [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 1 post [break] Cooldown: 1 post [break][break] The arcanist throws a sword in their control like a javelin. This makes it a powerful projectile that flies in a straight line; however, it is harder to retrieve afterward, specially if it misses. This hex has a maximum range of 150 feet.
[attr="class","nodensheader"]HEX - SWORD BOOMERANG [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 1-2 posts[break] Cooldown: 1 post[break][break] The arcanist throws a sword in their control like a boomerang. This makes it arc and spin, taking a longer path but possibly slicing multiple opponents in its wake. It returns to the arcanist's control afterwards. This hex has a maximum range of 75 feet.
[attr="class","nodensheader"]SORCERY - CIRCLE OF SWORDS [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 4 posts[break] Cooldown: 2 posts[break][break] The arcanist can wield twelve swords telekinetically, and two swords in their hands, allowing them to fight with fourteen swords at a time. This gives them an even greater variety of angles from which they could field attacks or block, and even possibly keep multiple melee combatants occupied. This sorcery also allows the arcanist to fire up to four swords at a time when using the hexes Sword Missile and Sword Boomerang.
[attr="class","nodensheader"]SORCERY - CLOAK OF EXORCISM [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 4 posts [break] Cooldown: 2 posts [break][break] The mystic's whole body is wreathed in spiritual blue flame. This cloak of flames 'burns' off mystical spells meant to curse and debuff the mystic, thus providing protection against them as long as the cloak is up; it is also able to exhaust enchantments already placed on the mystic when it is cast. It is specially effective against enchantments meant to affect the mind.
[attr="class","nodensheader"]INCANTATION - SWORD GOD'S REVELRY [attr="class","nodensmagright"] [attr="class","nodensmagright2"] Duration: 4 posts[break] Cooldown: 4 posts[break][break] Blades of the fallen, blades of the victors, come to me. [break]Broken and bloody, shining and sharp, dance for me. [break][break] The arcanist throws the swords in their control in all directions, even as they begin to chant. The swords spin in mid-air, multiplying as they hover, orbiting the arcanist. As the arcanist finishes the chant, the swords' revolution becomes markedly faster, and the swords will start to seek out opponents to slice as they follow their orbit. The result is a veritable storm of swords. [break][break] The storm has a maximum radius of 75 feet. The arcanist, upon having finished the chant, may direct the numerous blades to spin closer or farther until the spell ends, and may mix it up by grabbing one or more of the blades to further confuse the enemy from which angle an attack could come from. This sorcery also allows the arcanist to fire up to twelve swords at a time when using the hexes Sword Missile and Sword Boomerang.
|
PHARAOH LEAP CREATES
|
|
AGE
30
GENDER
Female
FACTION
Grimm Troupe
OCCUPATION
Grimm Troupe Leader, Sorcerer's League Competitor, Mercenary
UNSORTED
|
Post by Myria of Blades on Apr 11, 2019 7:15:38 GMT
[nospaces] [attr="class","nodens"] [attr="class","nodens2"] [attr="class","nodenstop"] MYRIA OF BLADES[attr="class","nodenstop2"]+ARCANIST, MYSTIC [attr="class","nodensbulk"]
[attr="class","nodensimg"] [attr="class","nodensimg2"]
[attr="class","nodenscharleft"] GENDER FEMALE AGE 30 SEXUALITY BATTLESEXUAL HEIGHT 5 FEET, 5 INCHES WEIGHT 56 KG FACTION GRIMM TROUPE OCCUPATION GRIMM TROUPE LEADER, SORCERER'S LEAGUE COMPETITOR, MERCENARY
[attr="class","nodenscharleft2"]
played by Watcher
|
[attr="class","nodenscontainer"] [attr="class","nodensheader"]CHARACTER ATTRIBUTES [attr="class","nodenschartraits"] [attr="class","nodenstraittext"]
+ vivacious[break] + fun-loving[break] + free-spirited[break] + amiable[break] + perceptive[break] + shrewd
| [attr="class","nodenstraittext"]
- bloodthirsty[break] - ridiculous[break] - capricious[break] - superficial[break] - callous[break] - amoral
|
[attr="class","nodensheader"]CHARACTER BACKGROUND [attr="class","nodenscharright"] [attr="class","nodenscharright2"] The de Mercatria family were merchants; and, as the monarchy fell and gave rise to the council, their wealth and their power grew to rival the nobility of old. Naturally, their pride and corruption grew proportionately, as well. [break][break] To this ostentatious line Myriaventre Acraseia Bounnevea de Mercatria found herself born, the third out of five children. From an early age she was taught how to handle the affairs of business and politics, but she found herself not as adept as her siblings. To make things worse, she did not seem to hold any promise in magic that could be used to create or handle merchandise. She was deemed a failure, and her parents considered just marrying her off for clout. Naturally, this made her a gloomy, repressed child. [break][break] A twist of fate lead her to find her true calling, when she was around 20 years old. The de Mercatrias made a show of being pacifists who decried the use of magic in combat, even as they hired mercenaries to guard them and to destroy their enemies covertly; but at a whim the family head decided that perhaps their children should learn a little self-defense. It was here that the closeted Myria learned swordsmanship... and she found that she was good at it. [break][break] She was very good at it, in fact, that she found that she even excelled in magic that augmented her martial combat. She became obsessed with this one thing that she excelled in, and she wished to become even better at it. She sneaked out of their compound to participate in all sorts of matches, underground or illegal or otherwise. She found in one of these matches a mentor, who, while harsh and crude, allowed her to polish her magic from an instinct into a skill. [break][break] Of course, at this high point, everything comes crashing down. She had managed to join a couple of Sorcerer's League matches, and these were a bit more public than what her family could ignore, and they put their foot down on her violent hobby. She was imprisoned in their mansion, but finally coming to terms with the idea that her family would never support what she wanted, she cracked. Laughing hysterically, she broke out, obliterating all those sent to guard her in a show of force. [break][break] She ran away to the seedy district of Fersen, and found that her martial skills were prized as a mercenary in the Black Market. Here she also learned of the Grimm Troupe, and found herself admiring their ideal of anarchy, having despised how she was shackled for most of her early life. With a little effort, she managed to find the secreted remnants of the revolutionary group, and joined them. [break][break] Years passed. She appeared in the Sorcerer's League again, and began selling her services in Augury Square as well. With her return to Rosa, she found that her family had decided that she was not worth the time to chase. That was all well for her; she'd cut ties with them, after all. Instead of the name of de Mercatria, she began calling herself Myria of Blades. The rest of her name was too long anyway. [break][break] Eventually, she advanced in rank among the Troupe with her flawless skill and ruthless demeanor, enough to become one of the its leaders, the one in charge of Rosa, at 25. She has a laissez faire approach to dealing with her subordinates, but it has proven effective. [break][break] Soon she would bring freedom to all. [break][break]
Additional Notes: [break][break] - She likes to fight.[break] - She likes cute things and cookies.[break] - She hates smoke, and will cut off your cigars/pipes/etc. if she smells them in the vicinity.[break] - She really likes to fight.[break] - She may actually spare you even if she beats you, if she thinks you'll be an interesting opponent in the future. She also dislikes attacking helpless people... because they can't fight back.[break] - Have I mentioned she really likes to fight?
|
[attr="class","nodensbot"]LOOKS LIKE MIYAMOTO MUSASHI FROM FATE/GRAND ORDER PHARAOH LEAP CREATES
|
|